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dc.contributor.authorGALEOTTI, Andrea
dc.contributor.authorGOYAL, Sanjeev
dc.contributor.authorJACKSON, Matthew O.
dc.contributor.authorVEGA-REDONDO, Fernando
dc.contributor.authorYARIV, Leeat
dc.date.accessioned2011-04-19T12:47:41Z
dc.date.available2011-04-19T12:47:41Z
dc.date.issued2010
dc.identifier.citationReview of Economic Studies, 2010, 77, 1, 218-244
dc.identifier.issn0034-6527
dc.identifier.urihttps://hdl.handle.net/1814/16472
dc.description.abstractIn contexts ranging from public goods provision to information collection, a player's well-being depends on his or her own action as well as on the actions taken by his or her neighbours. We provide a framework to analyse such strategic interactions when neighbourhood structure, modelled in terms of an underlying network of connections, affects payoffs. In our framework, individuals are partially informed about the structure of the social network. The introduction of incomplete information allows us to provide general results characterizing how the network structure, an individual's position within the network, the nature of games (strategic substitutes vs. complements and positive vs. negative externalities) and the level of information shape individual behaviour and payoffs.
dc.language.isoen
dc.publisherWiley-Blackwell Publishing, Inc
dc.titleNetwork Games
dc.typeArticle
dc.identifier.doi10.1111/j.1467-937X.2009.00570.x
dc.neeo.contributorGALEOTTI|Andrea|aut|
dc.neeo.contributorGOYAL|Sanjeev|aut|
dc.neeo.contributorJACKSON|Matthew O.|aut|
dc.neeo.contributorVEGA-REDONDO|Fernando|aut|EUI70011
dc.neeo.contributorYARIV|Leeat|aut|
dc.identifier.volume77
dc.identifier.startpage218
dc.identifier.endpage244
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dc.identifier.issue1


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