Achieving Learning Potentials in an Educational Simulation Game for Trading and Generating Electrical Energy
Title: Achieving Learning Potentials in an Educational Simulation Game for Trading and Generating Electrical Energy
Citation: International Journal of Engineering Education, 2011, 27, 4, 703–712
Series/Report no.: [Florence School of Regulation]
This paper presents and motivates the development of a techno-economic education package, consisting of two simulation games, to simulate both the trading and the generation of electricity in a liberalized market. Six attributes (storytelling; players as problem solvers and explorers; feedback; challenges that fit the student characteristics; competition; appropriate graphics and sounds) are relevant in order for simulation games to achieve their learning potentials. These attributes are identified within both developed simulation games.
This article is based on research carried out in the framework of the EUI RSCAS Florence School of Regulation, Florence.
Files in this item
There are no files associated with this item.