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dc.contributor.authorSCHLAG, Karl H.
dc.contributor.authorHOFBAUER, Josef
dc.date.accessioned2006-05-27T10:23:14Z
dc.date.available2006-05-27T10:23:14Z
dc.date.issued2000
dc.identifier.citationJournal of Evolutionary Economics, 2000, 10, 5, 523-543.en
dc.identifier.urihttps://hdl.handle.net/1814/4455
dc.description.abstractIndividuals belonging to two large populations are repeatedly randomly matched to play a cyclic $2\times 2$ game such as Matching Pennies. Between matching rounds, individuals sometimes change their strategy after observing a finite sample of other outcomes within their population. Individuals from the same population follow the same behavioral rule. In the resulting discrete time dynamics the unique Nash equilibrium is unstable. However, for sample sizes greater than one, we present an imitation rule where long run play cycles closely around the equilibrium.en
dc.format.extent1324 bytes
dc.format.mimetypetext/richtext
dc.language.isoenen
dc.relation.ispartofJournal of Evolutionary Economics
dc.titleSophisticated Imitation in Cyclic Gamesen
dc.typeArticleen
dc.identifier.doi10.1007/s001910000049
dc.neeo.contributorSCHLAG|Karl H.|aut|
dc.neeo.contributorHOFBAUER|Josef|aut|
dc.identifier.volume10
dc.identifier.startpage523
dc.identifier.endpage543


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