Show simple item record

dc.contributor.authorSCHLAG, Karl H.
dc.contributor.authorHURKENS, Sjaak
dc.date.accessioned2006-05-27T10:35:50Z
dc.date.available2006-05-27T10:35:50Z
dc.date.issued2003
dc.identifier.citationInternational Journal of Game Theory, 2003, 31, 4, 511-526.en
dc.identifier.urihttps://hdl.handle.net/1814/4456
dc.description.abstractWhile in previous models of pre-play communication players are forced to communicate, we investigate what happens if players can choose not to participate in this cheap talk. Outcomes are predicted by analyzing evolutionary stability in a population of a priori identical players. If the game following the communication rewards players who choose the same action then an efficient outcome is only guaranteed when participation in the pre-play communication is voluntary. If however players aim to coordinate on choosing different actions in the underlying game and there are sufficiently many messages then the highest payoff is selected when players are forced to talk to each other before playing the game.en
dc.format.extent1324 bytes
dc.format.mimetypetext/richtext
dc.language.isoenen
dc.relation.ispartofInternational Journal of Game Theory
dc.titleEvolutionary Insights on the Willingness to Communicateen
dc.typeArticleen
dc.identifier.doi10.1007/s001820300136
dc.neeo.contributorSCHLAG|Karl H.|aut|
dc.neeo.contributorHURKENS|Sjaak|aut|
dc.identifier.volume31
dc.identifier.startpage511
dc.identifier.endpage526


Files associated with this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record