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dc.contributor.authorGALEOTTI, Andrea
dc.contributor.authorGOYAL, Sanjeev
dc.contributor.authorJACKSON, Matthew O.
dc.contributor.authorVEGA-REDONDO, Fernandoen
dc.contributor.authorYARIV, Leeaten
dc.date.accessioned2008-01-23T11:15:00Z
dc.date.available2008-01-23T11:15:00Z
dc.date.issued2008
dc.identifier.issn1725-6704
dc.identifier.urihttps://hdl.handle.net/1814/7864
dc.description.abstractIn a variety of contexts - ranging from public goods provision to information collection - a player's well-being depends on own action as well as on the actions taken by his or her neighbors. We provide a framework to analyze such strategic interactions when neighborhood structure, modeled in terms of an underlying network of connections, affects payoffs. We provide results characterizing how the network structure, an individual.s position within the network, the nature of games (strategic substitutes versus complements and positive versus negative externalities), and the level of information, shape individual behavior and payoffsen
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherEuropean University Institute
dc.relation.ispartofseriesEUI ECOen
dc.relation.ispartofseries2008/07en
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectD85en
dc.subjectC72en
dc.subjectL14en
dc.subjectZ13en
dc.subjectNetworksen
dc.subjectNetwork gamesen
dc.subjectGraphical gamesen
dc.subjectDiffusionen
dc.subjectIncomplete Informationen
dc.titleNetwork Gamesen
dc.typeWorking Paperen
dc.neeo.contributorGALEOTTI|Andrea|aut|
dc.neeo.contributorGALEOTTI|Andrea|aut|
dc.neeo.contributorGOYAL|Sanjeev|aut|
dc.neeo.contributorJACKSON|Matthew O.|aut|
dc.neeo.contributorJACKSON|Matthew O.|aut|
dc.neeo.contributorVEGA-REDONDO|Fernando|aut|EUI70011
dc.neeo.contributorYARIV|Leeat|aut|
dc.neeo.contributorYARIV|Leeat|aut|en
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