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dc.contributor.authorPRAKKEN, Henry
dc.contributor.authorRIVERET, Régis
dc.contributor.authorROTOLO, Antonino
dc.contributor.authorSARTOR, Giovanni
dc.date.accessioned2008-11-20T10:28:49Z
dc.date.available2008-11-20T10:28:49Z
dc.date.issued2008
dc.identifier.issn1725-6739
dc.identifier.urihttps://hdl.handle.net/1814/9851
dc.description.abstractThis paper provides a game-theoretical investigation on how to determine optimal strategies in dialogue games for argumentation. To make our ideas as widely applicable as possible, we adopt an abstract dialectical setting and model dialogues as extensive games with perfect information where optimal strategies are determined by preferences over outcomes of the disputes. In turn, preferences are specified in terms of expected utility combining the probability of success of arguments with the costs and benefits associated to arguments.en
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherEuropean University Institute
dc.relation.ispartofseriesEUI LAWen
dc.relation.ispartofseries2008/31en
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectgame theoryen
dc.subjectlawen
dc.subjectargumentationen
dc.titleHeuristics in Argumentation: A Game-Theoretical Investigationen
dc.typeWorking Paperen
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