Heuristics in Argumentation: A Game-Theoretical Investigation

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dc.contributor.author PRAKKEN, Henry
dc.contributor.author RIVERET, Régis
dc.contributor.author ROTOLO, Antonino
dc.contributor.author SARTOR, Giovanni
dc.date.accessioned 2008-11-20T10:28:49Z
dc.date.available 2008-11-20T10:28:49Z
dc.date.issued 2008
dc.identifier.issn 1725-6739
dc.identifier.uri http://hdl.handle.net/1814/9851
dc.description.abstract This paper provides a game-theoretical investigation on how to determine optimal strategies in dialogue games for argumentation. To make our ideas as widely applicable as possible, we adopt an abstract dialectical setting and model dialogues as extensive games with perfect information where optimal strategies are determined by preferences over outcomes of the disputes. In turn, preferences are specified in terms of expected utility combining the probability of success of arguments with the costs and benefits associated to arguments. en
dc.language.iso en en
dc.publisher European University Institute
dc.relation.ispartofseries EUI LAW en
dc.relation.ispartofseries 2008/31 en
dc.subject game theory en
dc.subject law en
dc.subject argumentation en
dc.title Heuristics in Argumentation: A Game-Theoretical Investigation en
dc.type Working Paper en


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