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dc.contributor.authorGOMES DE ANDRADE, Norberto Nuno
dc.date.accessioned2010-03-10T11:48:38Z
dc.date.available2010-03-10T11:48:38Z
dc.date.issued2009
dc.identifier.citationJournal of Virtual Worlds Research, 2009, 1, 3, 1-53en
dc.identifier.issn1941-8477
dc.identifier.urihttp://hdl.handle.net/1814/13519
dc.description.abstractVirtual worlds, as powerful social platforms of intense human interaction, gather millions of users worldwide, producing massive economies of their own, giving rise to the birth of complex social relationships and the formation of virtual communities. By enabling the creativity of the player and figuring as an outstanding example of new online collaborative environments, virtual worlds emerge as context for creation, allowing for users to undertake a digital alter-ego and become artists, creators and authors. Nevertheless, such digital egos are not merely creations, but a reflex of their creators, an extension of their personalities and indicia of their identities. As a result, this paper perceives the avatar not only as a property item (avatar as the player’s or [game-developer’s] property) but also, and simultaneously, as a reflex of our personality and identity (avatar as the projection of one self in the virtual domain, as part of an individual persona). Bearing in mind such hybrid configuration, and looking at the disputes over property rights in virtual words, this essay makes three fundamental arguments. Firstly, it proposes a re-interpretation of intellectual property rights (namely of copyright law) according to its underlying utilitarian principles, as such principles seem to have been forgotten or neglected in the sphere of virtual worlds. The idea is to re-balance the uneven relationship between game owners and players perpetuated by the end-user license agreements (EULAs), recognising property rights to users over their own virtual creations. In order to evaluate whether a user’s contribution to the virtual world amounts to an original and creative work and is worthy of copyright protection, the essay proposes the image of a jigsaw puzzle as a tool and criteria to carry out such examination.en
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.rightsinfo:eu-repo/semantics/openAccess
dc.titleStriking a Balance between Property and Personality. The Case of the Avatarsen
dc.typeArticleen
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