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dc.contributor.authorNOIRET, Serge
dc.date.accessioned2022-04-12T14:31:18Z
dc.date.available2022-04-12T14:31:18Z
dc.date.issued2022
dc.identifier.citationSerge NOIRET, Mark TEBEAU and Gerben ZAAGSMA (eds), Handbook of digital public history, Oldenbourg : De Gruyter, 2022, De Gruyter Reference, pp. 35-48en
dc.identifier.isbn9783110430295
dc.identifier.isbn9783110439229
dc.identifier.urihttps://hdl.handle.net/1814/74428
dc.description.abstractDigital History is different from digital public history (DPH) and this essay describes the central role of crowdsourcing practices in defining the specificity of DPH. At the end of the 1970s, public history (PH) divided its field from a more traditional academic history, engaging with the public in different ways. In the new millennium, DPH developed new forms of interaction with the audience in cultural heritage settings and with communities, and made it possible, thanks to the web 2.0 facilities, to engage in new forms of collective interactions about the past, harvesting citizen’s knowledge. This essay will first define the term of “crowdsourcing,” then look at how the literature discusses the concept and finally describes different forms of crowdsourcing and user generated content (UGC) activities in DPH projects.en
dc.language.isoenen
dc.publisherDe Gruyteren
dc.titleCrowdsourcing and user-generated content, the raison d’être of digital public history?en
dc.typeContribution to booken
dc.identifier.doi10.1515/9783110430295-003


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