Open Access
Eye-tracking devices for virtual and augmented reality metaverse environments and their compatibility with the European Union General Data Protection Regulation
Loading...
Files
Eye_tracking_2024.pdf (1.1 MB)
Full-text in Open Access, Published version, OnlineFirst
License
Attribution 4.0 International
Cadmus Permanent Link
Full-text via DOI
ISBN
ISSN
2731-4669; 2731-4650
Issue Date
Type of Publication
Keyword(s)
LC Subject Heading
Other Topic(s)
EUI Research Cluster(s)
Initial version
Published version
Succeeding version
Preceding version
Published version part
Earlier different version
Initial format
Author(s)
Citation
Digital society, 2024, Art. 39, OnlineFirst
Cite
MENÉNDEZ GONZÁLEZ, Natalia, BOZKIR, Efe, Eye-tracking devices for virtual and augmented reality metaverse environments and their compatibility with the European Union General Data Protection Regulation, Digital society, 2024, Art. 39, OnlineFirst - https://hdl.handle.net/1814/77121
Abstract
Even though the Metaverse from science fiction is not a reality yet, it is possible to take a glimpse into how it might look like. However, the current vision of the Metaverse does not only encompass software. A great deal of companies is complementing their Metaverse projects with Virtual and Augmented Reality devices such as headsets and glasses. In this line, one of the last technological advancements in virtual and augmented reality devices included the introduction of eye-tracking technology. However, when new and additional kinds of data are processed, emerging risks for data protection might arise. This paper will, therefore, discuss the compatibility of eye-tracking devices for virtual and augmented reality environments with the European Union General Data Protection Regulation (GDPR). Being the GDPR considered a worldwide role model in terms of fundamental rights protection, the compatibility of such devices with one of the most severe data protection regimes will be put to the hardest test. The paper will do so by analyzing the state of the art of the technology, its use in headsets and glasses for virtual and augmented reality Metaverse environments, and the potential risks that such use might entail for data protection. After that, such risks will be confronted with the relevant applicable provisions of the GDPR. Finally, the paper will issue policy recommendations.
Table of Contents
Additional Information
Published online: 22 July 2024
External Links
Publisher
Version
The article is a published version of EUI RSC WP 2023/69
Research Projects
Sponsorship and Funder Information
This article was published Open Access with the support from the EUI Library through the CRUI - Springer Transformative Agreement (2020-2024)