Eye-tracking devices for virtual and augmented reality metaverse environments and their compatibility with the European Union General Data Protection Regulation

dc.contributor.authorMENÉNDEZ GONZÁLEZ, Natalia
dc.contributor.authorBOZKIR, Efe
dc.date.accessioned2024-08-21T10:03:27Z
dc.date.available2024-08-21T10:03:27Z
dc.date.issued2024
dc.descriptionPublished online: 22 July 2024en
dc.description.abstractEven though the Metaverse from science fiction is not a reality yet, it is possible to take a glimpse into how it might look like. However, the current vision of the Metaverse does not only encompass software. A great deal of companies is complementing their Metaverse projects with Virtual and Augmented Reality devices such as headsets and glasses. In this line, one of the last technological advancements in virtual and augmented reality devices included the introduction of eye-tracking technology. However, when new and additional kinds of data are processed, emerging risks for data protection might arise. This paper will, therefore, discuss the compatibility of eye-tracking devices for virtual and augmented reality environments with the European Union General Data Protection Regulation (GDPR). Being the GDPR considered a worldwide role model in terms of fundamental rights protection, the compatibility of such devices with one of the most severe data protection regimes will be put to the hardest test. The paper will do so by analyzing the state of the art of the technology, its use in headsets and glasses for virtual and augmented reality Metaverse environments, and the potential risks that such use might entail for data protection. After that, such risks will be confronted with the relevant applicable provisions of the GDPR. Finally, the paper will issue policy recommendations.en
dc.description.sponsorshipThis article was published Open Access with the support from the EUI Library through the CRUI - Springer Transformative Agreement (2020-2024)en
dc.description.versionThe article is a published version of EUI RSC WP 2023/69en
dc.format.mimetypeapplication/pdfen
dc.identifier.citationDigital society, 2024, Art. 39, OnlineFirsten
dc.identifier.doi10.1007/s44206-024-00128-9
dc.identifier.issn2731-4669
dc.identifier.issn2731-4650
dc.identifier.other39
dc.identifier.urihttps://hdl.handle.net/1814/77121
dc.identifier.volume3en
dc.language.isoenen
dc.orcid.uploadfalse*
dc.publisherSpringeren
dc.relation.isbasedonhttps://hdl.handle.net/1814/76162
dc.relation.ispartofDigital societyen
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.rights.licenseAttribution 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.titleEye-tracking devices for virtual and augmented reality metaverse environments and their compatibility with the European Union General Data Protection Regulationen
dc.typeArticleen
dspace.entity.typePublication
eui.subscribe.skiptrue
person.identifier.orcid0000-0003-0404-4900
person.identifier.other44380
relation.isAuthorOfPublication02faa05c-df67-46e1-a511-9bdf028df7b2
relation.isAuthorOfPublication.latestForDiscovery02faa05c-df67-46e1-a511-9bdf028df7b2
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