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dc.contributor.authorDELARUE, Erik
dc.contributor.authorLAGA, Elisabeth
dc.contributor.authorMEEUS, Leonardo
dc.contributor.authorBELMANS, Ronnie
dc.contributor.authorD'HAESELEER, William
dc.date.accessioned2012-01-25T13:12:10Z
dc.date.available2012-01-25T13:12:10Z
dc.date.issued2011
dc.identifier.citationInternational Journal of Engineering Education, 2011, 27, 4, 703–712en
dc.identifier.issn0949-149X
dc.identifier.urihttps://hdl.handle.net/1814/20075
dc.descriptionThis article is based on research carried out in the framework of the EUI RSCAS Florence School of Regulation, Florence.en
dc.description.abstractThis paper presents and motivates the development of a techno-economic education package, consisting of two simulation games, to simulate both the trading and the generation of electricity in a liberalized market. Six attributes (storytelling; players as problem solvers and explorers; feedback; challenges that fit the student characteristics; competition; appropriate graphics and sounds) are relevant in order for simulation games to achieve their learning potentials. These attributes are identified within both developed simulation games.en
dc.language.isoenen
dc.relation.ispartofseries[Florence School of Regulation]en
dc.relation.ispartofseries[Energy]en
dc.relation.ispartofseries[Electricity]en
dc.titleAchieving Learning Potentials in an Educational Simulation Game for Trading and Generating Electrical Energyen
dc.typeArticleen
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