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dc.contributor.authorDELARUE, Erik
dc.contributor.authorLAGA, Elisabeth
dc.contributor.authorMEEUS, Leonardo
dc.contributor.authorBELMANS, Ronnie
dc.contributor.authorD'HAESELEER, William
dc.identifier.citationInternational Journal of Engineering Education, 2011, 27, 4, 703–712en
dc.descriptionThis article is based on research carried out in the framework of the EUI RSCAS Florence School of Regulation, Florence.en
dc.description.abstractThis paper presents and motivates the development of a techno-economic education package, consisting of two simulation games, to simulate both the trading and the generation of electricity in a liberalized market. Six attributes (storytelling; players as problem solvers and explorers; feedback; challenges that fit the student characteristics; competition; appropriate graphics and sounds) are relevant in order for simulation games to achieve their learning potentials. These attributes are identified within both developed simulation games.en
dc.relation.ispartofseries[Florence School of Regulation]en
dc.titleAchieving Learning Potentials in an Educational Simulation Game for Trading and Generating Electrical Energyen

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