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dc.contributor.authorPARCU, Pier Luigi
dc.contributor.authorROSSI, Maria Alessandra
dc.contributor.authorINNOCENTI, Niccolò
dc.contributor.authorCARROZZA, Chiara
dc.date.accessioned2023-06-13T15:05:14Z
dc.date.available2023-06-13T15:05:14Z
dc.date.issued2023
dc.identifier.citationEuropean planning studies, 2023, OnlineFirsten
dc.identifier.issn0965-4313
dc.identifier.issn1469-5944
dc.identifier.urihttps://hdl.handle.net/1814/75683
dc.descriptionPublished online: 07 Jun 2023en
dc.description.abstractIn this paper, we perform a preliminary analysis of the technologies, firms and industries that may be affected by the possible futures of the metaverse, attempting to derive some hypotheses on the spatial effects of this process. We distinguish between two possible evolutive scenarios – the ‘metaverse shaped by reality view’ and the ‘metaverse shaping reality view’ – and factors affecting them, deriving implications for public policy planning. The first scenario presents relatively traditional core policy challenges: ensuring homogeneous availability of network infrastructures as well as the skills indispensable to catch the new technological opportunities at the local level, accompanying the reallocation of factors of production associated to disruption and addressing inequalities. In the second, the main challenge is more radical: to ensure that desirable features are incorporated in the emerging virtual worlds from the start.en
dc.language.isoenen
dc.publisherRoutledgeen
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.titleHow real will the metaverse be? : exploring the spatial impact of virtual worldsen
dc.typeArticleen
dc.identifier.doi10.1080/09654313.2023.2221323
dc.rights.licenseAttribution 4.0 International*


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Attribution 4.0 International
Except where otherwise noted, this item's license is described as Attribution 4.0 International